Crimson Desert’s grand trailer is one of the most noticeable games on Gamescom

Perhaps the most striking episode of yesterday’s Opening Night Live was a show Crimson Desert – terribly ambitious game from the Korean studio Pearl Abyss. The latter released MMO Black Desert, But in this case, we are dealing with a traditional single adventure.

What is the game about?

Action Crimson Desert It turns on a fantasy continent Pievel. In the country Acapen, left without a king, breaks the struggle for power. Fearing for his life, the young prince finds a shelter in the remote region of Quayden. Korolevich’s guard is a protagonist named Cliff – commander of mercenaries known as gray manes.

Accompanying the heir, the main character and his colleagues fall into a trap arranged by black bears – sworn enemies of the cliff. The protagonist is left alone and understands that he has hit the web of lies. To take revenge on the offenders and find out whether his comrades are alive, Cliff sets off.

So it’s not mmo?

If it seemed to you that Crimson Desert -Online game like Black Desert, then the memory does not fail you: at some point, the developers simply changed the course. Recall the chronology of events:

The project was announced in November 2019. Then it really was about mmo. Pearl Abyss claimed that the production of the game began in 2018.

In 2020, the premiere of the video took place, in which the “red desert” already looked like the plot action-RPG without stops on the network mode.

The game will visit the PC and unnamed consoles. The release date has not yet been reported.

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Crimson Desert

The best comments

To be honest, the trailer hustlescasino.uk looks like a schoolboy tells about the game of dreams that he is developing (GTA 20, where the entire planet Earth will be recreated, you can go to every house and rob *cows *). In general, it was very interested)

The best trailer Gamescom!

It looks like Zelda on serious ski -tall or dark fantasy. In any case, the project was interested in. Let’s see what will happen.

Korean Kingdom Come

Now review the trailer again and you will see that this is just a cutting of some little things, many of which come down to "We have such an animation". 😉

Skyrim size – ~ 20 GB.

The size of the largest assembly that I saw is half the-teen.

And drift drift.

What a primitive thinking. “This is Max Payne without guns in the Middle Ages."

The trailer is interesting, but it will not be clear whether it will be a good game. MMO past has not yet been confident.

It is noticeable that they stuck a bunch of different elements of other games in one) turned out to be an explosive mixture of RDR, witcher, assassins, zelds and a pinch of For Honor. Let’s see what happens, but it’s clearly early to judge the trailer, we all burned for “dreams” too many times.

Kingdom Come decided to add magic?) (and add parkour and a view from 3 faces)

On the one hand, the scope of the shown is really impressive (especially if this is not a “vertical cut”), on the other hand, why the contrast with the sharpness of the image was twisted so? The whole video did not leave me the feeling that I was looking at some Vasyan_666 Fotorealizm Enb Mod.

Well, now the modders of Skyrim have another “base” of what the gameplay should be in Skyrim.

And seriously, the feeling of twofolds looks like a gameplay of Skyrim with a bunch of mods, the total volume of which exceeds the size of Skyrim, since five on a hard disk. And on the other hand, it looks like a wild mixture of RDR2, with its bunch of third -party activities such as fishing, taming horses, cooking, camping, etc.D. And some Korean MMO, all the same, this is the stylistics of modern Korean Mmoshki with its overcoming costumes/armor and weapons in the game is very striking. They would have a more mundane art design to make some kind of design, such as in a berserker, where GG in a cloak, with a prosthesis of his hand and a hefty sword for an advantage, does not particularly stand out from the crowd consisting of quite ordinary guards, village men and monks from the local cathedral. In the meantime, it looks like a mishmash of Assets from different JRPG type finals and muses (actually Black Desert itself) that it was logical that some part of the Asset from the original MMO will be transferred for the single of the player project.
For me personally, the art design of the latest Final Fantasy and the Black/Crimson Desert itself, despite all its pretentiousness and diversity, represents terrible bad taste with a bunch of unnecessary details on objects, as a result the character is terribly distinguished against the background of everything else.
Plus, some elements are striking that were clearly adopted from other large projects, such as air ruins from the last Zelda (although this is not so much ideas from Tears of the Kingdom, how many ideas from Skyward Sword), cloud behavior and lighting are already painfully similar to RDR2, enlargement of horses one to one as the last potions.
Regarding the combat system, it is also vaguely, from the video it is like a mixture of MMO, where you stupidly jam enemies and from time to time you live your abilities, some random qte moments in the manner of the shadows of Mordor, the last assassins (archery is very similar) and Ultrakill, where the character can feast literally everything, even the sky and even Allah. From the video it also seems that the character despite mobility moves like in a jelly. It is difficult to describe this sensation, but similar can be seen in the same Odisa and Valgalla or in any modern AAA of the sandbox, where, with a sharp change, the direction of inertia takes a couple more steps, then the animation of a sharp stop, animation of the reversal, and only then the character changes the direction, all this creates a small but delay between the input and what happens on the screen, in my opinion it is difficult to do with such a thing. to implement and not so much game-mechanically as simply withstand the balance between the arcade, sharp change in the direction of movement and a realistic movement, where the character’s body should have time to stop, turn around and only then walk in a different direction. Somewhere, all these gestures animations are simply short, as in the same RDR2, and somewhere intentionally accelerated, such as in the third witcher. In the example, I initially gave Odyssey and Walgall, because there the character moves about the same as in the video-the character seems to be fast and maneuve, but sharp reversals for him are some difficult and clumsily, as if at some point, he wanted to make the character with a clumsy tank in the manner of the first Dark Souls.
And the partaccles, the pupils, the pupils and once again the Pigles of the Sparks, the dust and sheaves of the smoke even from some ordinary movements such as a shot from onions. As if the development of the development of the development of Serious sam bfe suddenly leaped out. I hope they can be disabled.

In conclusion, I would like to say that the game looks like a hodgepodge from a heap of titles of the last 10, otherwise 20 years of Gamera and this is actually cool. After all, when in 2013-2014, I played in the same shadow of Mordor, I did not leave the feeling that I was playing a mixture of Assassins Creed and Batman Arkham City. And then playing, I already thought that someday the gaming market would be so oversaturated with open sandboxes, with a bunch of players borrowed from each other, that someday “an ultimatic game” will come out, in which everything will be from which everything will be written into boiling water that will play and re-reproduce from a dozen years like some kind of Skyrim, Obreim or New Vegas. Well, judging by the trailer, just such a game awaits us. However, when she comes out, this question is no less burning than when the Ultimatic Miller of Minecraft comes out in the person of Hytale (someone else remembers Hytale?). One thing can be said-not soon, all the same, despite the fact that the trailer creates the feeling that the game is ready and now it will be released at the end of the year, many ases in it is a carrier from their own MMO project and most likely so far serves in the role of player-headers so that something can be shown at presentations and in trailers, and with the same for how long projects are done at least for more than three years old, you can wait at least for more than three years.

Very beautiful graphics and animations. I wish Asasin with the same.

Many and at once. This can end badly. The picture is impressive. So far, the norms.