Granny saves Britain – 30 minutes of gameplay Watch Dogs: Legion

Recall that the basis of mechanics Legion lies the opportunity to play for any NPC that lives in anti -utopian London. In this video, the developers show gameplay for several protagonists, including a lively old woman. An elderly woman enters the category of characters with low mobility – such heroes do the same as others, only slower.

In order for the random passerby to become our ward, you need to accept it into the ranks of the DedSec organization. Each NPC has a scale of attitude to a hacker group – it can be neutral, positive or negative. To recruit the target, you need to change her life for the better – for example, to fulfill several instructions.

The authors of the action assure that each character has its own characteristics, daily routine, and even relatives. These relatives can be found, and if you get around them badly, the attitude of the victim NPC towards resistance members will deteriorate.

Among other things, the video demonstrates the familiar elements of a hacker action movie in the open world-the developer rides by car, hackles equipment, uses Spider-drone and awkwardly steam.

Watch Dogs: Legion Visit PC, PlayStation 4, Xbox One and Google Stadia on March 6, 2020. Other details about the game look in this note.

June 13, 2019 in EGS you can pick up the free Enter The Gungeon. In a week they will begin to distribute Rebel Galaxy

June 13, 2019 Twin Mirror Twin Mirror from Life Is Strange’s authors became temporary EGS exclusive and moved to 2020

Watch Dogs: Legion

The best comments

Ubisoft checks the reaction of the players to how they relate to older characters. Everything is delighted. This means that Splinter Cell is possible with the elderly Sam Fisher, a retired specialist, which was again called to an impossible mission. He cannot run quickly, he always moves twisted. In the dark, he cannot hide, because he immediately begins to grunt and complain about something. =)

The old people move more slowly https://lucky-spins.co.uk/ and do not park like youths, but slowly and carefully crossed over the railing and small fences. And the hand -bearing -offs in the trailer fighting
The tricks were used and almost into Beat-um up turned the game. Everything is. True, it is designed specifically for archetypes.

In our country there is a presumption of innocence. So, until the opposite is proved, it is in the game.

Well, play RPG. Why ask for the game to change the genre and introduce the systems inherent in this genre when and what is in it (from the shown) works quite normally and achieves the same goals? Or now RPG systems need to be in all genres including races and strategies to shove?

Therefore, I am waiting for the game, it is very interesting how they can implement this, and how they realize it at all. Grandma’s voices can just change the script, and face their faces. Or maybe it’s just a loud slogan, and we get the world, as in the VD2. In any case, the anniversary has money and the possibilities of bringing something new. And they have done this more than once in the past and on the current generation. The wind in the open worlds is full and dynamic in the daily games, as far as I remember. And the structure of the open world itself has gone from the games of the anniversary, since it is easy to do, and it is interesting to play it. I really hope that all these statements will be not just advertising.

So far, it looks like such a X-COM in the action genre, and I still like everything, well, except facial animation, but this is alpha so I think they will correct it, and if there is no then, God with her.
Most likely it will be the first WD in which I will play.

Conditionally not 50, but several hundred, maybe thousands. Yes, this is the evolution in the fact that they found a way to create a living city, since before that, this was possible only in small villages, with a small number of characters. Again, it is not a fact that it will be, but if there is, this is another shift in the revival of the game worlds. And in all subsequent games of the studio you can wait for something similar.

And note, I wrote evolution, not a revolution. T.e. improving what already has. Even the worlds p* suffer from the fact that part of the blanks are just statists. And no one has solved this problem yet

It was in the KKD, folter 4, but there are usually 10-50 people in the village. And the games R* The best open worlds with a large number of NPCs, and there, despite the entire power of their worlds, there are a lot of NPS just statists who are in one place, creating a sense of life.

The meaning of evolution is not that the script would not be attached to 50, but to 1000, but to be able to optimize the process so that the console does not boil when the 1000 blanchs are simulated. If it were simple, in RDR2 it would be. But this is not there, which means this is a problem, and it is not known who can solve it. In any case, I really look forward to the game that I would see what the anniversary has achieved

Here in this sense, evolution is already, yes. But this is far from the most important problem. Just set up scripts so that they do not intersect and do not break in 10 outstands much faster than 100. Therefore, then in RDR 2 and there are non -statists. There is simply not enough time for the elaboration of everyone (give him a place for an overnight stay, a daily routine, a different reaction to the surrounding events, etc.). Maybe of course with neural networks this business can be optimized, but I doubt that the new WD will be a pioneer in this matter. Already noticed that the voice acting (which promised its own for each NPS) is archetypal there and all the grannies speak in one voice. With non -pains most likely also shit. Perhaps how in Assassin they will do. 10 kar on the square. Without any crowds to the people. At least in the video on E3, there are not very many and many units on the streets.

Well t.e. There will be a certain number of types of characters (MB classes), such as stealth, hand -to -hand, warrior, etc. The only thing will strain to rummage around the city and hear the same voices: D

The consoles, like most PCs, have no power to “keep in mind” and adequately work out.

Well, we got the answer to the question: how did they voiced so many characters? The votes here are clearly much less than the NPS themselves – the grannies are different, and the voice is the same as in the demo E3

In the Assassins, KKD, Fole4 it was. Just the number of NPS was several times less. So it is quite possible that they will do.

And what is evolution then? The fact that the carcasses with a daily routine can now (or maybe not) conditionally not 5, but 10?

In addition to the quantity, nothing will change potentially. Algorithms are the same. Just blanks with these algorithms became (for example, it still became) a little more. And this, in fact, is only speculation. Just a quantitative change. While evolution implies a change in structural.

Even the worlds p* suffer from the fact that part of the blanks are just statists. And no one has solved this problem yet

Well, without RPG, the system will not be interesting, the differences will be only between archetypes, and the perki of the type "+50% of damage" when drunk "let them feel that you are playing for a unique character.