This is an article about my network Dungeons and Dragons. The main setting states are painted here in the next article. The remaining states will be painted. If you are not in the know what D&D is and table role -playing games you can turn to the article above.
This is a world awaiting all those who are looking for adventure, wealth and power. World towers keep this world from falling into the abyss of chaos and madness, massive armies march through the endless fields of the empire, immensely expanding their boundaries.
In the distant East, necromancers, once expelled from the civilized countries of the West, live their heads. The banner of the Holy War against the rebellious Gentiles rises again in the south.
Forged – living machines mark a new round of disputes about the nature of life and soul among philosophers. The emergence of portals leading to other plans of the universe has recently become more frequent. Many adventurers, easy profit and followers of the Dark Forces strive to know the world on the other side and bring from there noble wealth or answers to all questions. But on guard Grauerd are secret services, the Inquisition is one of these.
Do you dare to visit this world and face all its dangers?
Empire
The empire is one of the most powerful and influential states on the continent, whose history is saturated with wars and great achievements. For many centuries, the lands of the current Aquilon Empire have been fragmented into many kingdoms, each of which led to its struggle for the territory and influence. The Kingdoms of Aquilonia exhausted themselves in endless internecine wars, which led to a weakening of internal unity and opened doors for external threats.
The raids of nomadic tribes from barren Tarhan steppes turned out to be especially dangerous. These tribes, possessing impressive mobility, ruined the border regions of the kingdoms, sowing chaos and destruction. Many rulers of Aquilonia, weakened by internal strife, could not have proper resistance to the enemy, and many lands were plundered and devastated.
It was at this turning point in the political arena that Wilhelm Hammersmark, King of Midland, a small but strategically important kingdom in the heart of Aquilonia, appeared. Hammersmark, being an outstanding strategist and skilled diplomat, managed to turn the course of the conflict. Realizing that the scattered kingdoms will not be able to withstand the threat coming from the Tarkhan steppes, he united the coalition of kings around him, offering them compromise alliances. His first allies were the rulers of the northern lands, who were in dire need of protection from nomads.
However, his true triumph was that he not only stopped the invasion of the steppe, but also managed to unite the warring kingdoms under a single banner. Using the power of diplomacy, Hammersmark concluded a number of agreements, granted him the title of Emperor Aquiolia. Each kingdom retained partial autonomy, but their monarchs swore in fidelity to the emperor recognizing the power of Hammersmarks.
Today, a century after these events, the Great Aquilon Empire spread out of the harsh northern mountains of Nordland, where cold winds and harsh winters dominated, to warm and fertile shores. The empire has become an economic, cultural and military center of the continent, and although uprising and crises have repeatedly broke out in its decades of the reign of various emperors, Aquilonia continues to hold its position, spreading influence on neighboring states.
However, the emperor is not the only ruler in the empire in the Union Council of the Kings of the Empire. They adhere to the words of the imperial law, which was established by iron and blood Wilhelm Hamersmark to fasten the power of the monarch and feudal lords.
The faith of the empire
The Licht Cult is one of the most common beliefs within the empire. Licht, the heavenly intercessor and the god of life, gives his blessing to those who strive for good undertakings and new achievements. His veneration is deeply rooted in the history of the people, and its light directs those who are looking for the path to virtue and justice.
The origins of the Lichting cult go into the distant past. Legend says that Henry from Altmark, a modest preacher, began his mission among the poorest segments of the population. His teaching quickly found a response in the hearts of the peasants, and faith in Lichta spread throughout the earth, becoming a symbol of hope and spiritual revival.
Licht priests are famous for their selflessness and altruism. Their sacred duty is to give people hope and fight with the forces of evil, who seek to absorb the world. These clergymen are not only strong in spirit, but also have knowledge in the magic of healing, being excellent doctors.
However, the followers of Licht are not limited only to healing. Among them are brave paladins, hardened in battles with the forces of darkness. They especially became famous in battles against the undead, bringing Licht’s light, which is losing enemies and cleansing the earth from evil. Their skill in battle and devotion to faith make them formidable power on the battlefield, and their mission is to eradicate any manifestation of pernicious forces.
Empire lands
Nordland
Nordland the northern edge of the empire, glorified by its harsh winter and merciless climate, where winter reigns most of the year. The landscape of this region is truly magnificent and diverse: from snow -covered mountain peaks, immersed in eternal cold, to thick coniferous forests and wide expanses of the tundra, extending to the horizon. Rivers and lakes filled with fish serve as an important source of food for the local population, which is used to surviving in these harsh conditions. Nordland’s mountains play a special role: not only as natural defensive lines that protect the country from invasions, but also as sacred places where ancient rituals and holidays are dedicated to the gods of the North. Here, at the peaks, the priests make their mysterious rites, turning to the forces of nature and ancient deities. Nordland’s economy is held on the extraction of various minerals, developed hunting for a fur beast and whaling. The seas washing its shores are rich in whales, whose bones and fat are highly appreciated both in Nordland and beyond. The art of rune priests occupies a special place in the culture of this region. It was they who gave revelations about the ancient runs that are able to endow objects with magical properties. These runes are not just symbols; They contain the power of the gods of the North, allowing the owner to use their magical properties.
Midland
This is the heart of the industrial power of the Akwilon Empire, the region, where the skill of artisans and inventors merges with magic and technology. Midland’s factories and manufactories work without stopping, turning natural resources into weapons, armor, mechanisms and objects of everyday life that feed the whole empire. This is a region of steaming pipes, and colossal cities where each corner is impregnated with the smell of steel and oil.
Aizenstadt-the capital of the Akwilon Empire, rises on the ruins of the ancient city of Kesair, which was once an important trade and cultural center. Strategically located on the shore of the Gulf of Imperial, this city is a symbol of power and prosperity. But in addition to his modern majestic buildings and palaces, Aizenstadt hides a gloomy history in his bowels. The sewage system inherited from Caesir has grown into the network of extensive tunnels and catacombs, which have now become a refuge for criminals and smugglers.
Among other things, Aizenstadt is the center of political, economic and cultural life. The imperial palace is located here, where the emperor runs and meetings of the Imperial Council – the key authority making the most important state decisions are held. Majestic gardens spread around the palace, symbolizing the wealth and power of the state.
The Imperial Academy of Mages in the north-eastern part of the city proudly rises above the rest of the buildings. The Imperial Academy of Mages is one of the most prestigious educational institutions for magicians throughout the empire. The best minds from all corners of the state flock here, trying to comprehend the secrets of magical arts, rituals and sorcery. The Academy is not only a training center, but also an important research institution where new magical theories are created, dangerous experiments are conducted, and magical artifacts are created.
The Trading District of Eisenstadt is never sleeping. Here you can find anything, starting with everyday goods and ending with rare artifacts, exotic goods from distant lands, as well as luxurious objects for the nobility. Sellers shout, calling customers, pickpockets deftly scurry in the crowd, and the guilds of magicians and artisans conclude transactions with rich clients. In addition to ordinary shops and bazaars, the area is famous for underground trade: weapons prohibited by magical objects and smuggling.
Ostmark
Ostmark is mainly a flat area where the main activities of local residents are farming and fishing. This land is inhabited not only by people, but also with semi -rings that settled in the East, as well as gnomes living along the coast.
Half-hairs were once a nomadic people who lived in the Tarkhan steppes. However, the constant raids of more numerous and aggressive tribes of people forced them to leave their native lands. In search of a safe shelter, they settled on the fertile plains of Ostmark, where over time they developed their agriculture and became an integral part of the local population.
Dwarves living on the coast arrived here from the islands in the North Sea. Their ancestors were skillful navigators and merchants who studied distant lands in search of new resources and capabilities. In Ostmark, they found both a stable place for life and the possibilities for the development of their crafts, especially in the field of shipbuilding and naval trade.
Lazia
Lisius is a picturesque land where the wine pours a river, and the joyful hum of the holiday does not stop for a moment. Thanks to a unique climate and successful geographical position, local vineyards give a crop almost all year round, making this region a real pearl of winemaking. The wine is known around the world with its exquisite taste and thin aromas.
The economy of Late is based on the production of wine, but is not limited only by this: trade flourishes here, especially in the capital of the kingdom – the city of Raole. Ravel is located on the shore of a full -flowing river, which allowed him to become an important trading hub thanks to the river port. Products and wine from Lecia go from here to the most distant corners of the world.
The kingdom is divided into three administrative districts, in each of which the governor, appointed by the king and bearing the full responsibility for the management of his lands.The symbol of the strength and pride of Late is its knights, serving in numerous orders and faithful to their feudal lords. The most famous and revered of them is the order of the scarlet rose – the elite defenders of the kingdom, famous for their courage and unshakable fidelity to the king. The members of the order are recruited from the local nobility and wealthy landowners, and their path to chivalry begins with the most important event in their life – taking the oath to the king.
The courage and honor of the Lucius Knights is praised in legends, songs and knightly novels. These noble warriors are not only impeccable fighters, but also gallant gentlemen who are ready to make incredible feats for their ladies. One of the most important traditions of Late is the holding of knightly tournaments, where knights compete in various trials, demonstrating their valor and skill. Tournaments include competitions in riding, arking from a crossbow for a gallop, combat fights and other types of competitions, where participants seek to earn honor and respect.
Lisius is not only a land of vineyards and holidays, but also a place where honor and valor live in the hearts of her people, and chivalry remains the personification of high ideals and noble traditions of the traditions of the past.
Carinthia
Carinthia is a picturesque area located in a fertile valley surrounded by majestic mountains on the one hand and thick, impassable forests on the other. This region is mainly an agricultural region where natural resources play an important role in the life of local residents. Carinthia borders on the kingdom of forest elves.Warm relations with elves contribute to the development of trade and cultural exchange, making Carinthia not only strategically important, but also a culturally rich region.
Organizations
Imperial Inquisition
The Imperial Inquisition is an ancient and powerful organization, the history of which goes into the distant past, many centuries ago. Based in response to the first cases of manifestations of dangerous supernatural forces, the Inquisition has since become one of the key supports of the empire in the fight against any threats emanating from other plans.
Inquisitors are trained to identify and neutralize any manifestations of necrotic or demonic activity that can threaten the empire. Particular attention is paid to portals leading to other plans that may be associated with demonic or necrotic forces. Inquisitors conduct rituals to close such portals.
Imperial Inquisition is organized on the principle of the Knight’s Order. Most inquisitors are recruited from orphans, which from childhood are taught military affairs and tactics.
Each inquisitor passes the rite of initiation where it is attached to the art of owning magic. After which he gets to the service of the empire, acting mainly alone or resorting to the help of a detachment of acolits.
These are inconsistent agents of which are hired by the Inquisition, which have valuable skills to complete the task. Inquisitors, however, intervene only in special cases when there is a direct threat of an otherworldly nature.
Senior Inquisitors – Masters lead the orders of the Inquisition specializing in a particular type of threat. The whole imperial inquisition is ruled by the Council of Masters, who are sitting in the Forma Fortress, located near Aizenstadt. The great master is elected for life sentence.
Guild of inventors
Guild of Inventors is a union of outstanding masters who have devoted themselves to the creation of the most daring and ambitious projects. The basis of the guild is the legendary gunsmiths and engineers from all over the empire. Their goal is to implement various projects using the experience and knowledge of the best minds from all over the empire. It was the representatives of this guild who stood behind the creation of the well -known forged world.
In addition to the main guild, there are many independent workshops of inventors involved in the development and production of a variety of firearms, vehicles, such as airships, as well as many other devices. For the production of products, workshops have their own manufactories on which engineers and masters work.
At each workshop and artels, there are engineering schools where young students can learn engineering skills. Capable students, having completed training, can continue their careers, becoming apprentices. After that, they get a chance to become full members of the guild. The final training stage includes the creation of its own unique technical project, which serves as evidence of skill.
Each workshop is headed by an artifactor – an experienced master who concludes key transactions and manages the work of his department. The artifactor not only manages projects, but also coordinates the interaction between engineers and customers, ensuring the successful implementation of all projects.
Imperial Academy of Mages
It was founded many centuries ago in Aizenstadt – the capital of the Empire.
Every year, thousands of applicants from all over the empire arrive at the gates of the Academy, but only a few of them manage to go through the harsh test prepared by the archmages. The test includes the creation of a magic staff of the crystal for which is mined in one place – a cave of wandering lights – in the last refuge of unsuccessful applicants.
Those who managed to get into this prestigious institution await prolonged study.
Neophytes study the first three years of the basics of magic and determine their tendency to one of the schools. The next four years, having already become adherents of one of the schools of magic, students deepen their knowledge through intense training and serving the academy.
At the end of training, they will find a final test – the creation of a powerful spell, the development of which can take several years.
The most ancient and wise caster of the Academy are called archmages. Their number is limited by imperial edict, only 333 of the registered departments are located throughout the empires.
Council of Masters – consists of the most experienced and powerful archmages and only he can bestow the title of archmage. In his chapter stands the Supreme Archmage occupying three hundred and thirty -third pulpit – department of the head of the academy.
Society of listeners
Society of listeners is the secret brotherhood https://casigoodcasino.uk/ of bartenders, whose vocation is to collect and sell the secrets of its visitors. They masterfully comply with the conspiracy, remaining inconspicuous participants in conversations. Each member of the company is strictly forbidden to enter into personal relations with customers, all the more to drink with them, as well as disclose their belonging to the organization. Listeners own the art of finding out information so that no one can guess that their secrets can become a valuable product for those who are ready to pay the highest price for them.
Khasayum
Khasayum is the edge of the harsh highlanders, where the honor and valor are appreciated above. Hasayum residents have long been irreconcilable enemies of the dragon and are famous as great warriors and skillful hunters for monsters. In this mountainous country, many tribes live, which to this day remain faithful to their ancient customs and traditions. Hasayum residents are united in tribal unions known as Bayraki.
For many centuries, the Khasayums did not have a single state, and their lands torned off interdepa -tribal conflicts. However, the situation has changed with the uprising led by the legendary tribal leader Adem Vrioni. Under his leadership, the Khasayum residents rallied in the Khasayum league-a military-political association created to fight the eternal enemy, dragonids. The Dragonid Empire sought to capture Khasayum to use it as a bridgehead for further people’s invasion of eastern lands. However, thanks to the help of the Lazius feudal lords with whom the Vrioni clan maintained close ties, the Khasayum League was able to win over the invaders. Latsovites provided military support, which became a decisive factor in the fight against dragonids.
However, not all Khasayum tribes joined the league. Some of them swore allegiance to the dragonids, seeing the power and possible patrons in them. These tribes betrayed their roots and entered into an alliance with the enemy, which added even greater tension to relations within the mountain peoples.
Perennial wars with the Dragonids laid a deep imprint on the culture of the peoples of the Khasayum mountains. One of the most striking and famous traditions that arose in this region is the Institute of Oath of Girls.
The oath virgins are women who are forced to take on the role of defenders of a kind after the death of all men of the family. They put on men’s clothing and get the same rights as the men of the tribe. Such women can own land, participate in military campaigns, and also actively influence the political life of their communities. However, in return for this freedom, they take a vow of celibacy and abandon the right to offspring. Violation of the oath is punishable by exile from the tribe, and their name is erased from the memory of the people.
A special place in the life of the inhabitants of the Khasayum mountains is occupied by numerous bazaars, which flourish in almost every city. These markets are famous for their diversity: here you can acquire everything from luxurious carpets woven by hand, to rare magical artifacts.The bazaar is not just a place of trade, but also the communication center, where residents can hear the latest news and discuss important events.
Order of the mountains
Khasayum lands are divided into Bayraki, who are under the control of the leaders of the tribes. Each Byrac is an autonomous area led by a leader who is responsible for safety, well -being and management of his people. Each Bayrak has the Council of Elders, consisting of the most noble and respected members of the tribe. The council performs both judicial and advisory functions. He considers disputes, makes decisions on important issues regarding the life of the community, and acts as a mediator between the leader and the people.
The Council of Elders also plays the role of an advisory body in the leader, helping him in the management of Bayrac. Important decisions, such as the conclusion of unions, issues of war and peace, as well as the distribution of resources, are often accepted together with the Council, which ensures the legitimacy of the leader’s power among the tribe.
The leaders of the tribes, in turn, obey the Khasayum prince, who is the supreme ruler of all the lands of Khasayum. Responsibility to the prince includes compliance with order in his bayraks, tax collection, as well as providing military assistance if necessary. The prince has the right to shift the leaders if they do not cope with duties or violate the laws of the principality.
House of highlanders
Khasayums are people with rich culture and deep traditions, historically, the majority of the Khasayum residents were engaged in farming, growing various agricultural crops. Among their most common crops, one can note tobacco, which they skillfully cultivated, as well as fruit gardens, where all kinds of fruits and vegetables that fed their families and entire settlements grew up. The favorable climatic conditions of their homeland and hard work made the Khasayums masters in agriculture.
But what especially distinguishes Hasayum residents among other peoples is their military valor. Since ancient times, the Khasayumers have been famous as magnificent warriors and fearless adventurers. Their military traditions go deep into the past, when the tribes fought for control of fertile lands and trade routes. Thanks to these skills, the Khasayums became in demand mercenaries. Military detachments formed from the Khasayums became a symbol of professionalism and military valor. Their mercenary armies, known throughout the continent, enjoyed respect for their discipline, combat training.
In addition to combat qualities, Khasayumers are known as cunning and dexterous adventurers. Their thirst for adventure and the desire for new knowledge and wealth led them to the most remote and unknown corners of the world.
Pantheon mountains
The Pantheon of the Highlanders Hasyum is vast and diverse, and among many deities, several basic places occupy a special place.
Kader – the god of victory, is the patron saint of warriors striving for triumph in battles, as well as athletes who want to achieve success in competitions. However, only those who win in an honest struggle can achieve the favor of the cader without resorting to deception or tricks. The best offering this God is the victory obtained in battle, where all the rules of honor and justice are observed.
Twain – the god of travelers, inspires his followers with a thirst for adventure and the spirit of adventurism. Those who go into distant wanderings, looking for new horizons and are not afraid to take risks for the discovery of the unknown.
Tabia – the goddess of fertility and agriculture, patronizes the farmers and everyone who cultivates land. She gives abundant crop and prosperity to those who care about the earth with respect and love. It is revered as a symbol of fertility.
The laws of the highlanders
The life of the Khasayums is strictly subordinated to the eve – a set of legal customs, which was compiled by the great leader Leck Beltini many centuries ago. Lecture Belotini was not only the outstanding leader of his people, but also the master of strategy and diplomacy, whose military successes instilled fear in the hearts of enemies and respect among his own tribe. Under his leadership, the Khasayums have repeatedly won, and the lecta himself became a symbol of wisdom and strength.
The eve created by him is not just a law, but a leadership to life, reflecting the basic principles that determine the behavior and moral appearance of each member of society. It is a set of rules and traditions that are transmitted from generation to generation. The local courts of elders who gather under the banners of the Bayraks use the eve as the main source of law, resolving disputes and making decisions based on the centuries -old wisdom of the ancestors.
The main principles of the eve are honor, hospitality, justice and fidelity to the native tribe. Honor occupies a central place in the life of the Khasayums any act related to a violation of this principle, is considered as an encroachment on the entire tribe. Hospitality is an integral part of the culture, even the enemy who found a shelter in the Hasayumets house can count on protection and respect while he is under his roof. Justice in the eve manifests itself through strict adherence to the principles of retribution, each act, both bad and good, should be rewarded or punished according to its significance. The loyalty of the tribe is devotion to their people, unconditional and uncompromising, willingness to protect the native land and the interests of their people even at the cost of life.
Blood feud is one of the main points of the eve that regulates the life of the Khasayum residents. This is an ancient custom that arose as a way to preserve honor and justice in the tribe. According to the eve, blood revenge is the obligatory duty of relatives of the murdered person, aimed at restoring lost honor and justice. If one member of the tribe kills another, the family of the deceased has the right, and often the obligation, avenge the killer or his loved one. This process can continue several generations until the parties come to a peace agreement.
The main goal of blood revenge is to restore the honor lost after the death of a member of the tribe. Honor in Khasayum society is above all, and the loss of honor of one family member jeopardizes the reputation of the whole kind.
Blood revenge is not a personal matter of one person, but the matter of the whole kind. Enmity between families can last years, and sometimes even decades. However, the eve establishes the strict framework and rules that both parties should follow in order to maintain order in society.
Despite the importance of blood feud, the eve also recognizes the possibility of reconciliation through the payment of blood fees, if both sides agree to this. In such cases, usually on the initiative of the elders, the parties can come to an agreement, and the killer’s family pays compensation to the family of the deceased. This process is aimed at restoring peace in the community and preventing protracted conflicts.
Blood revenge, despite its cruelty, to this day is a necessary element of the regulation of the life of the Khasayum residents, since the lack of centralized justice forced the tribes to independently maintain justice.
The eve also regulates the issues of marriage, family relations, economic and land disputes, establishing strict rules by which the life of the Khasayums should be built. Each person, from young to old, is obliged to follow these traditions, preserving and passing them to descendants.
The Besary Empire
The founder of the future powerful power, Assad is magnificent, inherited a small destiny from his father Zafar in the north of Haratum.
One night, when Assad slept in his bed, an unknown voice woke him. Opening his eyes, he saw a huge creature that was on the territory of his castle. The image of a giant dragon with scarlet scales appeared in front of him.
And he showed him a revelation so that he carried his name among rational creatures and carved three commandments on the great grief of the Esham with his flame.
Assad carried the word of the father of dragons among the scattered tribes of the Dragonids and simultaneously securing the support of the Kobolds tribes after which he made a powerful army.
They turned someone into their faith, someone was put on ten. Especially rebellious peoples were exterminated. The disunited tribes could not contrast anything against the army of the dragon.
Sultanate
The Besary Empire is a powerful state under the rule of the Sultan, which is not only the political, but also the spiritual leader of the empire. Its authority is recognized by all the faithful dragonids for whom he is a living embodiment of Akram. The sultan is endowed with broad powers, including the supreme leadership of the troops, control over the law, and the right to conclude contracts with other states. His word is considered law, and any decision made by the Sultan cannot be challenged.
The Supreme Vizier is the right hand of the Sultan – one of the most powerful Drconides of the empire. The Sultan personally appoints it, trusting him with the most important state functions. Vizier – the keeper of the Great Press – a symbol of the power of the Sultan, which gives him the exclusive right to consolidate state decrees. He also has the right to convene ministers and coordinate their work.
The highest council is the highest advisory, legislative and executive authority of the Besary Empire. It includes representatives of the highest nobility, military elite and ministers. The Council acts as a key management body by discussing strategic decisions and offering legislative initiatives that must be approved by the Sultan.
The head of the highest council is the Sultan, however, the Supreme Vizier remains an unchanged assistant who organizes the work of the Council and ensures the implementation of decisions. Among other members of the Council, representatives of the noble generation of dragonids, who hold leadership positions can be distinguished.
Each ministry specializes in a certain area such as ministries of trade, foreign affairs, finance, justice, military and so on. Each vizier is assigned to the supreme vizier with the approval of the Sultan. Ministers are responsible for the implementation of the policy of the empire in their field and are obliged to report to the supreme vizier.
The military system of the empire is a complex hierarchical structure in which the Supreme Commander -in -Chief Sultan. Under his leadership, commanders acted from noble births and military elite.
Religion also plays a significant role in the life of the empire. The sultan is considered the patron saint of faith, and the spiritual leaders of the empire are also included in the structure of the authorities, acting as advisers in religious issues. Temples scattered throughout the empire are important centers of education and charity, and their clergymen are respected among the population.
Rose of the desert
Most of the country is a desert, with the exception of the western part of the country where there is a flowering valley surrounded by mountains, and the boundaries with neighboring powers are framed by numerous impassable mountains.
The conditions in the Haratum wastelands are stern, rains here are an extremely rare occurrence, and due to the small amount of vegetation it is difficult to feed a large herd. The peasant population mainly grows rams and camels and live in houses from burned clay. The main diet of poor Gentiles – people and other dragons deprived of blood are cakes from cereals.
In richer cities there are bazaars that are local trade centers The most noble part of the population lives in oases.
These cities are real paradise corners, where water from springs allows you to grow gardens, and the streets are buried in the greens of palm trees. The most noble representatives of the Besary Empire live here, who lead a more luxurious lifestyle compared to commoners of wasteland. Life in oases is not only characterized by great income, but also with comfort, which attracts travelers and merchants from long -range lands here.
Peasants make up the main share of the population of the empire, they pay land tax in favor of local governors.
Farmers are attached to the possessions of the feudal lord. and are obliged to process them. In addition to all this, the peasants have various duties in favor of the Besary dynasty: the construction of roads, the supply of food and pack animals for the Sultan troops.
The center of public life is bazaars. Local shops are full of various kinds of wonders, weapons, richly decorated carpets and much more.
The position of the Gentiles is especially difficult, they do not have the right to occupy administrative positions, deprived of the right to own weapons and are not entitled to defense in court.
The word of God
Faith in Akram – the divine patron saint of all the dragonids, is a central spiritual idea of this race, permeated by elements of justice, wisdom and the desire for higher enlightenment. Akram the majestic God, symbolizing not only absolute justice, but also deep knowledge of the essence of the universe. His followers believe that he is not just a judge, but a guide to the path to truth and self -knowledge.
The main dogmas of faith in Akram are daily triple prayers, meditation and ritual dances aimed at awareness of the internal connection with the divine. Followers seek to comprehend their true nature, realizing themselves as a particle of the great dragon, the father of all dragon. This idea is especially important for the dragonids, since in their tradition it is believed that each of them carries a spark of a dragon entity given to them by Akram.
Faith in Akram teaches that the highest goal of life is unity with the divine essence of this powerful God. Through sincere prayers, ritual dances and meditation, the Dragonids are approaching this unity. Those who follow the covenants of Akram and live according to its principles, after death are honored with the honor of the eternal existence in its divine dams, where they are reunited with their heavenly patron.
However, those who renounce the path of Akram and begin to serve other gods, deprive themselves of his blessing and heavenly patronage forever. Such apostasy is seen as the greatest betrayal, which forever closes the path to spiritual revival and eternal life for them.
Elven Kingdoms
The history of their occurrence is very long and confusing, but we know for certain that the elves came to this world much earlier.
They are heirs of a mighty civilization that has disappeared many centuries ago. The ancient inheritance left them breathtaking technologies, constructs, technology for processing white gold, astral communicators.
The elves did not know the hardships and hardships, they used the technologies of their ancestors that greatly facilitated their life.
In that kingdom, the dominant role was occupied by a triumvirate in which the most respected of representatives of noble families met. Initially, the Three Council was elected by elders for a hundred years. This era is known as the era of the dawn – it lasted a couple of hundred years – the last moment for the elves.
At the beginning of the third century, on the Imperial calendar, the house of Dro’las, using its influence, was able to take key positions in the triumvirate. Thanks to his talent and insolence, the house Dro’las skillfully played on political contradictions within the great births to establish his despotistical rule. That was a turning point that marked the beginning of a new era – the era of dawn. The Dro’las house managed to get power over all the spheres of life, from trade to magic and military affairs. The board of the house was cruel, although at first it brought stability.
Over time, the power of Dro’las became more and more despotic. The house suppressed even the slightest disagreement with the policy pursued by it. The great family of kingdoms, although not immediately, gradually began to express dissatisfaction with the reign of Dro’las. Initially, they tried to use political and economic levers to influence triumvirate, but soon realized that peaceful methods did not work. Then two of the most powerful births, Drett and Endell, united into a secret union with the aim of overthrowing Dro’las and returning the old government system.
Drett and Endell’s house for a long time prepared for rebellion. They managed to enlist the support of part of the army and magic orders dissatisfied with the board of the triumvirate. Many secret transactions with mercenaries and smugglers were also concluded, who provided the rebels with weapons and supplies. The birth was negotiating with small noble families, promising them land and titles in case of success. It was expected that the uprising would be a quick and decisive blow to the center of power – the Sunny Palace.
When everything was ready, Drett and Endell lifted the army and under the cover of the night began march to the capital. Their main goal was the Sunny Palace – the symbol of the author. The rebels planned the assault on the palace, hoping that the lightning attack demoralizes triumvirates and force them to surrender.
At the first stage, the uprising was successful: several border forts were taken without much resistance. Moreover, the rebels won in several major battles with the armies of the triumvirate, which instilled in them confidence in victory. They managed to approach the Sunny Palace, but then an insidious ambush awaited them.
DREASHALS House, thanks to its branched spy network, was aware of the plans of the uprising from the very beginning. However, they specifically allowed the rebels to approach the capital to lure them into a trap. At the decisive moment, when the Army of the rebels was preparing for the assault, a counterattack of the forces of the Dro-Las house, supported by magicians and powerful constructs, fell upon them.And it was already clear to all of the rebels that it was all over.
The defeat was complete. Endell’s house, anticipating inevitable death, preferred to flee to the great forests, hoping to find the shelter of the forest thicket and the spirits of nature. Drett’s house, who lost most of his warriors, had no other choice, except to accept the consequences. The great family who supported the uprising were called to the court. A brutal choice was given in front of them: execution or expulsion in the subway mysterious, gloomy depths where darkness and disgusting creatures that live in it reign.
After the suppression of the uprising, the house Dro’las strengthened its power even more, destroying the last islands of resistance. Great family was weakened and fragmented, some of the most influential leaders were executed, and the influence is minimized. Since then, the rule of Dro’las lasted many centuries without significant challenges. However, the whisper about the new uprising and the legend about the Drtt house, which will someday return from the subway, still live among the people.
After an unsuccessful uprising, Drtt’s house was expelled in the subway, and the Endells found their refuge in the local forest, in which they discovered a tree, which showed them the secrets of the universe. They began to honor Tanaria, the Lord of Nature, who created all the plants and animals that live in Grauerd.
Their descendants settled in the flowering valley in the lowland of the mountains where the soil was fertile, and the forests were rich in animals. Endell live in harmony with nature, many hordes of strangers dreamed of conquering this freedom -loving people, but they always repulsed the invaders.
Forest elves
Forest elves are called the descendants of the Endell house who settled in great forests, their culture and lifestyle are deeply rooted in the forests that they protect. These elves are known for their unsurpassed skill in archery. Their skills have developed over the centuries, during numerous conflicts with human kingdoms, which have repeatedly tried to capture the fertile forests of elves. But each time forest elves won, using knowledge of the terrain and their skill in partisan tactics.
Nevertheless, times have changed, and relations between forest elves and human states have undergone significant improvements. In particular, the elves established a strong alliance with the Aquilon Empire, whose leaders realized that cooperation with forest residents brings much more benefit than enmity. In Karinthia, where forest elves make up a significant part of the population.The elves of Carinthia are famous not only for their military skills, but also as skilled artisans, archers and conductors.
Dark elves
Dark elves, known as the drow, are the descendants of the Drtt house who found their house deep in the bowels of the dungeon of the vast underground world, full mysteries and dangers. Their shelters are among the ruins of ancient civilization, which left behind the impressive traces of its former greatness. Among the darkness you can see narrow streets, lit by unquenchable magic lanterns, whose lights seem to burn forever. Tall towers with sharp spiers stretch to stone vaults, as if piercing the very darkness. But despite these evidence of a once powerful culture.The underground labyrinths are full of terrible monsters living in the darkness and ready to break everyone who dares to break their peace.
Life underground did not pass without a trace for the drow. Their hair became ashen-white, and the skin acquired a shade of cold stone, adapting to the lack of sunlight and the darkness surrounding them. Eyes accustomed to twilight shine with a predatory brilliance, allowing them to see where others are blinded by darkness.
Over time, the people of the drow grow and flourished. Huge cities-states managed by great houses began to appear in the bowels of the subway. These cities were fortified citizens protected from outside invasion, but also from attacks from other genera of drow, since treachery and intrigues among the drow became their constant companions. The Society of the drow is still true to the traditions of the Triumvirate era, and Greatness at home play a significant role in it, but the relations between them are filled with secret agreements and undercover intrigues.
Drow society is saturated with cruelty and cunning. Worshiping brutal deities and practicing forbidden arts.Religious cults and magic play an important role in their lives, and magicians of the drow are one of the most powerful spellbaters who are perfectly owning dark art.
Living in a drow society means to constantly be on the alert. Even among their relatives, betrayal is the usual thing. Murders and conspiracies an integral part of politics, where only the strongest or cunning survive.
Few people from surface races manage to survive the fight from the drow and return alive to tell about it. Their possessions are reliably hidden in the bowels of the subway, and rare sorties to the surface are usually performed with the aim of robbing, capturing slaves or searching for rare magical artifacts.
Despite the isolation of their society, the drow sometimes appear on the surface in search of new opportunities to enhance their power.
Higher elves
The mountain residents of Solnechnaya Solarheim Elfa are the descendants of those births that supported the Dro’las house during an unsuccessful uprising at the beginning of the third century.
Their lives flow among magnificent peaks and bright radiance of sunlight. They brilliantly own magical art, skillfully interwoven ancient spells, and an amazing longevity, often reaching millennia, allows them to hone their skills to ideal, turning them into unsurpassed masters of their craft. All the main forces of the elves are aimed at maintaining and preserving the technologies of the ancients. They consider their sacred duty to protect the heritage of their ancestors in order to prevent valuable knowledge to disappear in the abyss of time. Their cities, hidden among clouds and fogs, are filled with magnificent buildings made of white stone and, decorated with complex runes and symbols, whose secrets are known only. Their society is extremely closed, and strangers are rare guests on the streets of elven cities. Solarheim’s elves are careful about strangers. They believe that intervention from the outside can violate the harmony of their society and lead to the loss of precious knowledge. Nevertheless, they periodically share their technologies and white gold with strangers, pursuing only one well -known goals. Perhaps in this way they strive to influence the development of other civilizations or to look for allies in the fight against general threats.
Residents of Solarheim are also known for their deep understanding of art and philosophy. Music, poetry and painting occupy an important place in their culture, serve as means of expressing the subtlest emotions and thoughts. Their works of art are delighted with their beauty and complexity.
Navandi
This is a harsh and wild land, inhabited by the tribes of cannibals, which have long been known for their pirate crafts and military traditions. The country extends from the endless swamps in the West, where the mighty crooks of giants live among the lizards, famous for their incredible strength and ferocity, to the hot sands of the southern deserts, which do not forgive travelers’ mistakes.
Imperial maps of such distant lands are not accurate and full of errors in the names and positions of the cities, and can hardly manage behind the rapidly changing political atmosphere of the Far East.
Only rare news come from the colony of Farenburg in the south of Navandi. Yes, rare merchants on the way to the Yuan-Ti Empire replenish supplies in the port of Erfurt-on-Ivat.
Navandi northern territories are covered with jungle rich in vegetation and game.It is under the control of several powerful clans of cannibals competing for control over resources. The Society of Impentians Navandi is extremely primitive and decentralized. Each tribe and clan is controlled by a leader or elders, and a single centralized state body is absent. These clans often enter into disputes and conflicts among themselves for resources, territory and trade routes.
The low degree of civilization and cruel internal wars do not prevent them from being skilled navigators and pirates.In the clan system, piracy is not only permissible, but also encouraged, being a sign of strength and skill.
The Golden Age of Piracy fell on the times when lizards were able to reach the wild sea of a huge water space in the West. These waters were little known to other peoples, and the Navangians used this advantage by attacking vessels floating along unfamiliar shores. Their tactics are widely known to use hooks and harpoons to bring enemy ships closer, not allowing them to hide. With the help of such tools, they captured ships, often completely destroying the crews or turning them into slavery.
During the Golden Age, lizards became the real owners of coastal waters, and their reputation as cruel and fearless pirates spread far beyond the borders. They not only robbed merchant ships, but also attacked coastal settlements, bringing fear and destruction to the life of those who decided to engage in trade or settle by the sea.
Over time, with the advent of new technologies and the strengthening of other marine peoples, piracy in Navandi has become less common, but the spirit of marine raids lives in every lizard. Many of them are still going to swim in the hope of bringing home wealth obtained on the seas.
A drawing of an unknown artist bought in Erfurt-on-ivat for 10 Reichsmaks, according to the seller, it depicts a crockery
The way of the frontier
The southern regions of the country are extensive deserted expanses, where unbearable heat reigns during the day, and nights are shrouded in ice cold. Local life is closely intertwined with the sea: fishing, hunting for sharks and, as well as, sea piracy all this makes up an important part of the life and culture of coastal settlements.
The north of the country, on the contrary, is hidden among endless swamps, where extensive rice plantations extend among thick vegetation. But not only agriculture brings fame to these lands. It is here that the unique fauna lives, including the ancient dinosaur lizards. Their skins with exceptional strength and value attract hunters from around the world. These lands have become an arena for real trophy expeditions, where luck and skill are able to enrich anyone, but every step along the marshmallows of swamps can be the last.
Osh-Teki
In the distant south, on the other side of the lands of the Minotaurs-the Talhids, which is spread along the coast of Late, the unexplored land is located-Takatan-the Motherland of Osh-Teces-the people of the people.
Among the impassable, wet jungle, hidden from prying eyes, the ancient and majestic cities of lizards spread, whose story goes deeper centuries. These citizens, surrounded by thick vines and roaring waterfalls, their high pyramids rise above the trees, like silent guards of time. Many foreigners led by a thirst for gold and mysterious artifacts tried to conquer this harsh land for centuries, but their campaigns invariably ended in failure. Only a few returned back, and those who survived told terrifying stories about monsters, poisonous traps and insidious spells guarding the boundaries of these ancient lands.
Among the inhabitants of neighboring countries there are gloomy legends about the bloody rituals made at the tops of the pyramids of lizards. Under the moonlight, the priests of these peoples ascend the captured enemies, irrigate the steps of the pyramids with their blood. They say that in gratitude for these terrible offerings, the gods of lizards send their chosen ones grace, giving them incredible forces and immortal devotion. These gods, cruel and capricious, require constant casualties, and every battle, every conquest of lizards is accompanied by new bloody rituals in order to propitiate their insatiable patrons.
The cities of Osh-Tecov are protected by the powerful stone golems of giant statues, who come to life on the orders of the priests. These ancient creatures, dressed in armor from magic hardened stone, roam the streets of cities, their eyes flickering with magic light. Golems were created many centuries ago, but who was their creator a riddle. Some believe that the gods themselves cut them out, granting the lines of the defenders, that they never age and do not get tired. Others suggest that once a civilization has long existed, which has magical knowledge lost to modern lizards, and that it was they who left these living colosses behind.
It is not known how much more these stone guards will stand, protecting the cities of Osh-Teca from external invasions. But while the sun is hiding behind the horizon, and the shadows of the jungle are gathering, anyone who risks cross the boundaries of these lands should be ready to meet with ancient secrets and deadly dangers that protect the peace of lizards.
Where to play d & d?
On the official server Stopgame There is a wonderful section Time 2roll Tavern Where we are going to play D&D and other board role games.
To get there, you need to go to fixed message and press on a green checkmark. Then you will open all sections of the taverns.

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